By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. it is 1/2 cr and so it meets the requirements. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain dwarf priests might work, but hill dwarfs perform better. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Crocodile Armor. The death roll's attack bonus is the same as the bite and it does one more die of damage. D&D 5th Edition Compendium. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. The old woman sighed as she watched him leave. Is it possible to have a crocodile as a companion? It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. You have resistance to cold damage. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Charisma is your spellcasting ability for these spells. Fizban's Treasury of Dragons; 2022. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Multiattack. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Eladrin are a subrace of elves native to the Feywild. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. First up are the nine classic fantasy races found in the Players Handbook. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. You are proficient in the Deception skill. Were there other hexlings in the family? Only those proficient in the armor's use know how to wear it effectively, however. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Ability Score Increase. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. Patrick Feeney: https://threetrollsandadryad.tumblr.com. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Wow. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Kobolds are a common enemy fought in low-level combat encounters. The crocodilians are humanoid crocodiles that lurk in swamplands. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. You have a ring or spiral pattern of moles or freckles somewhere on your body. There sometimes starts growing moss in your hair. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. The crovic are tribal nomads who tend to either stay in or near large swamps. Instead of Sylvan, you can speak, read and write Infernal. Lizardfolk Variants. * search . Age. Ability Score Increase. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Hellish Resistance. The creature makes a Wisdom saving throw against your spell save. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. They are typically Good, though some rare cases may be neutral or even evil. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Your Charisma score increases by 2. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. When you create a custom lineage character, you give them the following traits. They even have a bite attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. etc. List Grid. Ability Score Increase. Shouldnt the escape DC be a lot higher? It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Centaurs from the Feywild have a mystical connection to the natural world. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Widespread and diverse, some Tabaxi display more catlike tendencies than others. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. You can speak, read, and write Common, and Draconic. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. Also, they can get more out of the Alert feat than just about any other playable race. Alignment. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Their hands and feet are also outfitted with sharp claws. They do, however, have respect for kings. Typically . Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Press J to jump to the feed. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Races. Your size is Medium.Speed. Ability Score Increase. Bite. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. Update your cookie preferences. Hold Breath. *Height = base height + height modifier Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. When it comes to the morality of the crocodilians, they vary widely. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. You know the Thaumaturgy cantrip. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. You are proficient in the Stealth skill. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. You, rolling for Fluffy the croc: okay he hits and does x damage. Ranger: I command Fluffy to bite the guy! The secondary languages of Aquan are Alzhedo and Midani. They were powerful hunters and were feared throughout many lands. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Languages. Main Spells/Abilities: Divine Fury, Warrior of the Gods. The saving throw DC is the same as the DC to escape its grapple. The crocodilians are humanoid crocodiles that lurk in swamplands. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. Search forums Chat/Discord. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Type to search for a spell, item, class anything! Something happens to the hexlings at their 13th birthday. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Monster Tags: Misc Creature. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. Can my druid turn into this at level 5 after meeting one in the adventure? Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Your bite is a natural weapon, which you can use to make unarmed strikes. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Darkvision. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. SwampUrban. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Language. If you want to know more about changeling the 5e race, then please go ahead and read the article . Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. Actions. As a hexling, you were raised like a human. Proficiency. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Your size is Medium. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Your size is Medium.Speed. First, consider where your hexling grew up. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. As such they tend toward names that contain strong S, T, K, SH and Z sounds. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. If you've got any problems with it, take it up with the Bando man. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. You can also use your tail as a weapon. Media New media New comments Search media. Alignment. Ambassador's Linguistics. Their tendency to fight can be reflected by their physical appearance. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class.
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